#include using namespace std ; class engine { public: int cyclinders ; engine() { cout << "Engine constructor." << endl ; cyclinders = 4 ; } engine(int cyclindersP ) { cout << "Engine constructor with an argument." << endl ; cyclinders = cyclindersP ; } }; class car { public: engine engineObj ; }; int main() { car carObject ; cout << "Cylinders : " << carObject.engineObj.cyclinders << endl ; return ( 1 ) ; }