#include using namespace std; #define SQUARE(a) a*a #define INCR_xx (xx)++ #define PI 3.142 const float PI1 = 3.142 ; int xx = 0 ; inline int SQUARE1( int a ) { return a*a ; } int main() { int xx = 0 ; int y1 = SQUARE( xx + 2 ) ; // xx + 2*xx + 2 = 2 y1 = SQUARE1( xx + 2 ) ; INCR_xx ; cout << y1 << endl ; cout << xx << endl ; cout << ::xx << endl ; }