#include using namespace std ; /*Passing Structure objects as arguments*/ struct Circle { double radius ; double diameter ; double area ; }; Circle fillCircle( Circle object1 ) { Circle object2 ; object2.radius = object1.radius ; object2.diameter = object1.diameter ; object2.area = object1.area ; return object2 ; } Circle& fillCircle1( Circle object1 ) { Circle object2 ; object2.radius = object1.radius ; object2.diameter = object1.diameter ; object2.area = object1.area ; return object2 ; } int main() { Circle object1 ; Circle object2 = fillCircle1( object1 ) ; Circle object3 = fillCircle( object1 ) ; return(0) ; }