#include using namespace std ; /*Passing Structure objects as arguments*/ struct Circle { double radius ; double diameter ; double area ; }; int main() { Circle object1 ; Circle* ptrObject1 ; Circle* ptrObject2 ; object1.radius = 2 ; ptrObject1 = &object1 ; ptrObject2 = new Circle() ; cout << ptrObject1->radius << " : " << ptrObject2->radius << endl ; ptrObject2->radius = 10 ; cout << (*ptrObject2).radius << endl ; return(0) ; }