EMU and "The Palace" Software - 1995, 1996

During the development of the EMU project, the need to create and engage meaningful spaces online developed alongside the technical and social development of multi-user communications technologies during the 1990s. With the rise of the web browser from 1994 onwards, the gradual and continuous development of tools, plug-ins and other devices made the Internet an increasingly social environment, populated by an ever growing number of people, many of whom were total newcomers.

Until the development of easy to use, graphical web browsers, Internet use was largely limited to use by large institutions and those who worked for them. This reflected the taxpayer funded academic, military and non commercial dimension of the Internet Since its inception the Internet had been conceived more as an aide to the sharing of information than. To send email required a knowledge of unix, and connection to the Internet was often a process of finding out how to use it from experts. Generally speaking, the culture of Computer Science is empirical and utilitarian. Unless the purpose of the Internet could be explained in terms of direct relevance to computer science, assistance from these departments was seldom made easily available. A culture clash between the humanities and the sciences often underpinned a resistance to assisting artists, animators and non scientists using facilitate such as the Internet in the early 1990s. This eventually changed.

At Swinburne university of technology in 1990, I looked into adapting AIM's Internet connections for use with Macintosh SE computers, and found it a rather drawn out experience of asking computer science people at the university how best to use the Internet I eventually taught myself some basic UNIX commands, such that doing email, and exploring WAIS, GOPHERNET and other Internet tools became second nature.

My First Experience with the World Wide Web

When the world wide web browser Mosaic first arrived at Swinburne, I was able to see the full potential of the graphical user interface it afforded in terms of my long term research interests.

The first web site I saw was a graphical 'tour' of the computer science department.

With the eventual arrival of web browser tools such as 'the palace' in 1994, it became possible to explore the use of graphically oriented tools to create online spaces. In 1995 I developed a 'palace' site with which to test the ideas of EMU. These were done using graphics generated by means of 3D Studio based computer graphics packages.

I had been shown "the Palace" by Nick West at NYU in 1994, and looked into the possibility of adapting for a multi-user environment.

I developed about six palace backgrounds, with the assistance of Mr. Harry Sokol at Cinemedia's RMIT research facility. I found it difficult however to sufficiently publicist the site among my then rather limited list of Internet aware friends and colleagues.

EMU PALACE SITE SCREEN SHOTS

circa 1996, 1997, by David Cox (generated in 3D Studio Release 4)

Above was the main palace 'home' where visitors could congregate. While working at RMIT in Melbourne, I spent many hours in this space with my brother Richard, who in real life lives in Edinburgh,Scotland.

The Palace area was designed so that visitors could 'fly' up to different settings. These acted as backdrops for Palace users to have conversations. These were still images, to which users would 'hyper-jump'.

The surreal objects were inspired by the role of the central 'penguin' in Brygg Ullmer's experiments in the spatialisation of web content. The function of the latter was to offer a landmark for spatial orientation for the users of the shared space.

The yellow duck was a homage to Robert Venturi, who described vernacular architecture (which was themed to look like something other than a building) 'ducks'

The Eiffel Tower - a meeting place of global fame

EMU Palace Site, circa April, 1995. Users could log on as palace 'smiley' avatars and occupy space in the virtual world above, communicating via text and simple graphical facial expressions. The shark and aircraft are destinations where users can situate themselves for such live PALACE chat sessions.